Saturday, April 18, 2015

Alley

So, evidently my last time I tried to post this, it did not save or upload or something like that. Wonderful.
Anyway, here is the Alley project in its entirety. The final render is from my personal desktop, so it isn't of the highest quality, but it works.

 This is blocking out the buildings in Maya.
 This is raising the surfaces to create curbs and a road.
 Here's a rough shape of the first building.
 Something's up with this, but I just ignored it because texturing would go over it.
 This is the door,
 and this is the completed door.
 This is the completed door with a handle.
 The front of the building.
 Added bricks to the corner
 Adding a railing to the top, using duplicate special on an object created from a spline.


 These last three were just more details to the top of the building: an exhaust pipe thingy, a telephone box thing, and some sort of wires thing.
 In between this and the last picture, I realized that somehow, I'd had the floor opposite of how it should have been. Somehow. Don't ask how I messed that up, I don't even know.
 This is the first building basically done, minus texturing.
 Here is how it fits in to the whole alley.
 This is showing more details in the alley, like windows.

 Still adding more details. like more windows and things to cover those windows.
 I don't even know.
 Working on the last building.
 This is the UV mapping portion, aka drive-you-crazy portion. Basically, you slap a checkerboard pattern on everything and then spend the next 15 hours making sure all the checkerboards are squares and not rectangles by doing a lot of fancy stuff with digital stitching and sewing and moving. We are truly living in the future.

 A neat thing you can do, however, is copy the UVs from a completed object onto another object that is the same. This will probably save you hours.


Some final pictures before texturing.
This is the beginning of texturing in Maya. I only (vaguely) know how to texture in 3DS Max but the idea is pretty similar. I didn't take many any pictures between this and the last render because my brain just couldn't handle that level of multitasking I guess.
This is the final render, with a sky background added, as well as a fake building that is really just a plane in the background.

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